games + data studio · istanbul

unlucky falcon

We have no luck. So we trust data.

We make games people love to play. We build analytics systems that base decisions on data, not hunches. Both at the same table.

/gamesGame lab /dataData lab
// story

A meteor hit our falcon's wing. So we sat down and worked out its trajectory.

Unlucky Falcon is an independent studio founded in Istanbul. Mobile games on one side, big data and analytics on the other. Both come from the same craft: understanding what people do, and building something better from it.

impact point
right wingtip
trajectory: calculated
luck: none
/games lab 01

Game
lab

Mobile games you play with friends, that make you laugh even when you lose. For people who can laugh at themselves.

  • Real-time multiplayer tables
  • Offline play against bots
  • Game design where every decision is measured
Slap OkeyOur first game · coming soon to iOS and Android
/data lab 02

Data
lab

We collect messy data, clean it, model it and turn it into something you can decide on. Big data, forecasting models and live signals.

  • Data pipelines: collection, cleaning, storage
  • Forecasting and probability models
  • Real-time signal and alert systems
  • Dashboards and reporting
Let's talk about your data

From raw data to decision, five stops.

We walk the same path with a client's data and with our own game's logs.

  1. 01 Collect Apps, systems, outside sources. Where each piece of data comes from is mapped up front.
  2. 02 Clean Missing, duplicate and broken records are weeded out. Personal data is set apart from the start.
  3. 03 Model Patterns, probabilities, forecasts. The model says what it knows and what it does not.
  4. 04 Show Dashboards, reports, instant alerts. Whoever decides gets it at a glance.
  5. 05 Measure again Did the decision work? The result flows back into the data and the loop closes.
// two labs, one table

We measure our own games with our own data stack.

In Slap Okey we measure on our own servers whether players come back the next day and a week later, and where they quit a game. Anonymous, ad-free, no third-party trackers.

Flight log

Straight from the black box. When something important happens, we log it here.

  1. Soon log_003Our first game, Slap Okey, is landing on the App Store and Google Play.
  2. October 2026 log_002The meteor hit and the logo was born. The falcon didn't lose its wing; it just got a little singed.
  3. 2026 log_001The studio was founded: games at one table, data at the other.
// contact

A game idea, or a pile of data?

We listen to both. Write to us about a game partnership, an analytics project, or just to talk okey.

hello@unluckyfalcon.com